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    <title>Flare Engine — news &amp; devlog</title>
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    <description>Progress notes, releases, and how the Flare Engine is being built — in public.</description>
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    <lastBuildDate>Mon, 27 Jul 2026 17:17:43 GMT</lastBuildDate>
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      <title>Approaching the freeze: what the October flip costs</title>
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      <pubDate>Mon, 27 Jul 2026 17:17:43 GMT</pubDate>
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      <description>Flare relicensed to Apache-2.0 on July 12 and the governance files are in. What is left is the part that cannot be undone: flipping the scoped packages from restricted to public is retroactive across every version already published. Here is what the two-week window before it is for.</description>
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      <title>The road to open source: what happens between now and the October launch</title>
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      <pubDate>Tue, 07 Jul 2026 14:57:46 GMT</pubDate>
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      <description>Flare is 0.2.1 and restricted today. Two threads this month: a sharper focus, and a concrete path to the October 2026 open-source launch (an API freeze, an MIT-to-Apache-2.0 relicense, contribution plumbing, then the flip to public npm). Told honestly, including what is not measured yet.</description>
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      <title>Introducing Flare Engine: one 2D codebase for iOS, Android, and the web</title>
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      <pubDate>Sat, 04 Jul 2026 06:39:44 GMT</pubDate>
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      <description>Flare is a modular 2D engine in TypeScript that runs the same code on iOS, Android, and the web, built for animation, gamification, and interactive UI. Here is what it is, honestly where it stands today (0.2.1, not yet publicly installable), and the road to an open-source launch.</description>
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