// Roadmap
The road to launch.
Flare Engine goes public and open source (Apache-2.0) in October 2026. Here's what's shipped, what's in progress, and what lands at launch.
Shipped
Engine-powered hero
On demand, the landing hero runs real engine packages live via Skia / CanvasKit in your browser — not a video (the published web-renderer dogfood is in progress).
Docs, guides & package catalog
Getting-started, concept and showcase guides, and a generated catalog of the engine's package surface (v0.2.1).
Games showcase
A home for titles built on Flare — trailers, screenshots, and the stories behind them.
Brand & site
Live at flareengine.dev — mobile-first, accessible, and dark by design.
In progress
Engine dogfooding
Moving the hero's simulations and renderer onto the engine's published packages, so the showcase is the engine using itself.
Hero animation tuning
Live browser passes on the reactor, physarum, and spacetime showcases — plus a procedural cartography piece.
Real games content
Replacing placeholder art with shipped titles and their write-ups.
At the October 2026 launch
Public source
The repository opens and GitHub links go live across the site.
Public npm packages
@flare-engine/* publishes unrestricted — bun add works without a token.
Full API reference
A per-symbol TypeDoc reference generated from the engine's public package surface.
Community
A Discord opens alongside the public repo.
Dates are targets, not promises — the plan shifts as the work does.
Know the moment it's public.
One email when Flare Engine goes open source. No spam, unsubscribe anytime.