// Roadmap

The road to launch.

Flare Engine is Apache-2.0 licensed and goes public in October 2026. Here's what's shipped, what's in progress, and what lands at launch.

Shipped

  • Showcases that run the engine

    Five animations and a playable sixty-second demo, each on its own page at /showcases/, running the published packages live in your browser — not a video. The animations render through @flare-engine/render-web on CanvasKit; the landing itself stays on a 2D ambient field, so it loads no WASM at all.

  • Docs, guides & package catalog

    Getting-started, concept and showcase guides, and a generated catalog of the engine's package surface (v0.3.0).

  • Games showcase

    A home for titles built on Flare — trailers, screenshots, and the stories behind them.

  • Brand & site

    Live at flareengine.dev — mobile-first, accessible, and dark by design.

In progress

  • Engine dogfooding

    The hero's simulations and renderer both run on the engine's published packages, so the showcase is the engine using itself.

  • Hero animation tuning

    Live browser passes on the reactor, physarum, and spacetime showcases — plus a procedural cartography piece.

  • Real games content

    Replacing placeholder art with shipped titles and their write-ups.

At the October 2026 launch

  • Public source

    The repository opens and GitHub links go live across the site.

  • Public npm packages

    @flare-engine/* publishes unrestricted — bun add works without a token.

  • Full API reference

    A per-symbol TypeDoc reference generated from the engine's public package surface.

  • Community

    A Discord opens alongside the public repo.

Dates are targets, not promises — the plan shifts as the work does.

Know the moment it's public.

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