// Animation
Procedural map
Seeded fantasy cartography, drawn a tile at a time.
A deterministic road network carved by a biased self-avoiding walk, autotiled from a four-bit edge mask, dressed with clustered terrain and named places — then walked, end to end, by a traveller.
What it uses: @flare-engine/pathfinding routes the adventure line between stops, @flare-engine/math’s
SeededRNG makes every map reproducible from its seed, @flare-engine/core drives the beat machine,
and @flare-engine/render-web + @flare-engine/postfx supply the surface — this is the one piece
that draws opaque raster tiles and real text rather than additive glow.
Want to build one? The guide rebuilds it from first principles, and is explicit about where the engine ends and this site’s own code begins: Showcase: Procedural map.